Nav: The World
Geography | Biology | Civilization | Epidemic
This section needs to be developed by our world builders.
We have a whole planet to populate with interesting civilizations!
A few principles to start with:
- Civilizations are broadly comparable to Earth up until the 1400s, with any changes before that point driven by the variations in geography and biology
- The outbreak of the Choke caused most civilizations to collapse
- We get to design the new new civilizations that rose from the ashes
- The five continents have remained balanced (from a technology/military persepctive)
- There has been no intercontinental colonization on Hu (eg, no equivalent to Europe colonizing the Americas or Africa)
- Modern civilizations should feature steampunk technology – but no electric or petrol tech
Core features of civilization that develop over time:
- Agriculture – allows nomadic people to settle down
- Specialized livelihoods – agriculture allows more people to become skilled at specific jobs
- Forms of Government – law, formation of ‘the State’, taxation, public works, etc
- Social stratification – feudal, castes, classes, etc
- Economic systems – trading, standard units, currency, guilds, etc
- Literacy – spread of reading and writing
- Culture – laws, dress, architecture, social standards, traditions and so much more!
Cultures developed on Hu:
- Should feel recognizable, but with plenty of scope for creative reimagining.
- Should be crafted with love and respect – no lazy stereotypes!
So what do we mean by culture? The way of life of a society.
- Food – cooking, attitudes, traditions
- Clothes – function, fashion, jewelry
- Language
- Performing arts – music, dance, plays, circus, comedy
- Visual arts – crafts, sculpture, painting, architecture
- Literature – stories, scripture, poetry
- Sports and Games
- Holidays and Festivals
- Rituals and ceremonies
- Architecture
- Religions
- Values and Taboos
- Social structures
And then, for our specific world:
- How were they changed by the choke?