Green Team

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Power Theme: Earth

Based in: Various, Yalabya
The green team did not have a single centralized base – they were spread all over Yalabya.

Landing Day: The green crystal landed in Kambebe, before Root, a treasure hunter exploring a lost city. It gave her the power to control and morph into plants.

G01, Team Captain: Root
Power: Plant Magic

Method of recruitment: Consumption (she turned into a tree and all who ate the fruit of the tree gained their powers)

Team style: Completely decentralized, self-selecting and secretive.

Gathering: Root had reached the lost city in the jungle with her companion, Mole. Mole did not see Root find the crystal and turn into a tree, but Mole found the tree and ate one of the magical fruits, gaining the ability to slide into and through the earth. Mole told others what had happened, and over the next twenty-three years, a further twenty-three explorers found the city, ate the fruits, and gained their powers.

Start Day: As the final team to fill out their roster, Slab only ate their fruit a day before the Ringmaster assembled the players to begin the Powerclash, so they’ve had no time to master their powers. Members of the Green Team were aged between twenty-five and sixty when the contest began.

Note: Character names listed are mostly temporary working titles

G02: Mole
Power: Earthwalking

G03: Foreman
Power: Earth Manipulation (large)

G04: Alchemist
Power: Inorganic Transmutation

G05: Nailstorm
Power: Magnetism Manipulation

G06: Lifetaker
Power: Apex Predator

G07: Shell
Power: Unbreakable Skin

G08: Fuzzball
Power: Species Shifting

G09: Good Chef
Power: Food Augmentation

G10: Whisper
Power: Silence Magic

G11: Shadowmancer
Power: Darkness Magic

G12: Ram
Power: Powerhouse

G13: Potter
Power: Golem Manipulation

G14: Sprite
Power: Fairy Physiology

G15: Mail
Power: Metal Mimicry

G16: Pebble
Power: Rock Life Creation

G17: Bloodsmith
Power: Demonic Weaponry

G18: Dune
Power: Sand Mimicry

G19: Jeweler
Power: Crystal Magic

G20: Decay
Power: Entropy Manipulation

G21: Scale
Power: Mass Manipulation

G22: Anchor
Power: Immobility

G23: Strand
Power: Hair Manipulation

G24: Wisptalker
Power: Guidance Spirit

G25: Slab
Power: Earth Manipulation (local)


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