Yellow Team

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Elemental theme: Air

Based in: Albyn, Uropa
Call themselves: The Clanna

Landing Day: The yellow crystal landed in Albyn, before a teenage hoodlum, Law. It gave him the power to control people’s minds with his voice.

Y01: Team Captain: Law
Power: Vocal Mind Control

Method of recruitment: Paternal Procreation (his first 24 children were born with powers).

Team style: Highly centralized and secretive.

Gathering Era: The Yellow Team were the first to ‘gather’ their full roster. Law made full use of his new mind control powers to build a criminal enterprise and father dozens of children; the first twenty-four starting demonstrating their own powers as they grew up.

While the other teams were still recruiting their members, Law gathered most of his young ‘Clanna’ to a remote highland manor, where they could master their abilities in private. A few strays eluded him or ran away, and grew up independently, scattered across Albyn.

By the time the Green Team recruited their final member and all five teams were complete, the Yellow Team youngsters were aged between eighteen and twenty-two, and had all possessed their powers since birth. Law himself was forty.

Start Day: When the S-Day announcement came, most of the Yellow Team under Law’s control were at sea, sailing to Hahnunah, home of the Blue Team. After the Powerclash contest was announced, they cautiously retreated back to their base.

Note: Most of the character codenames listed are temporary placeholders

Y02: Tock
Power: Temporal Rewind

Y03: Scope
Power: Astral Projection

Y04: Clay
Power: Soul Magic

Y05: Glam
Power: Illusion Magic

Y06: Smithy
Power: Object Crafter

Y07: Dipper
Power: Telekenisis

Y08: Shadow
Power: Invisibility

Y09: Worm
Power: Omnilegence

Y10: Seer
Power: Retrocognition

Y11: Boo
Power: Intangibility

Y12: Go-Go
Power: Teleportation

Y13: Cloud
Power: Air Mimicry

Y14: Screech
Power: Sound Manipulation

Y15: Versigh
Power: Mirror Magic

Y16: Ringo
Power: Bell Magic

Y17: Origami
Power: Spatial Manipulation

Y18: Fog
Power: Memory Erasure

Y19: Crash
Power: Gravity Manipulation

Y20: Rabbit
Power: Portal Manipulation

Y21: Breeze
Power: Air Manipulation

Y22: Sparrow
Power: Species Shifting (flying)

Y23: Hush
Power: Power Deactivation

Y24: Mnemon
Power: Memory Absorption

Y25: Jacker
Power: Telepathy


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